Another slow Deployment qustion
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On a side 100% side note. If I don’t define a kernel on the “Hosts” Page the machine defaults to bzImage4.1.2. Is there anywhere I can change which bzImage it chooses if nothing is defined?
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@Arsenal101 Ignore me sorry!.. Nothing a simple search wouldn’t have solved…
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Do you have storage nodes set up at each location? If so, it is probably best to use the location plugin yes.
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This is going to sound abstract.
You have 400 computers to image over the summer.
Why not take 2 models that are the same and of moderate performance and give them a “field promotion” to FOG server? (hint" “field promotion” comes from the military when an officer dies in battle and a private becomes in charge in the field of battle). Set these two moderate performance systems up as a pair of FOG 1.2.0 trunk version servers. The trunk version of FOG/FOS will give you better performance than your current setup. It will also tell you if your slowdown is in FOG or somewhere on your network. At the end of your imaging task just reimage these two servers as desktops using your old fog server and build a plan for what to do next.
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@Quazz right now we have a master and a storage node at the same location. Same IP Subnet Same switch.
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@Arsenal101 said in Another slow Deployment qustion:
FOG comes with the maximum client limit set to 10 so I figured that was a pretty good benchmark of where it should be.
It’s not, I want the default set to 3, actually.
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@Arsenal101 Why can’t you set both nodes to 2 and try it? I am not understanding this. You’re not ruling out possibilities. This problem is so simple, and turning down the maximum connections will almost surely solve this.
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@Arsenal101 said:
IS there any advantages to multicast over unicast?
YES! If network is setup properly you can send the image to two, ten or 50 machines without a major speed dropdown using multicast because the data is being sent only once over the network and all the clients “hear” it. Think of it like a telephone conference. If you want to tell the exact same thing to ten different people you better get together or meet for a conference call. Other than calling them one by one and telling the same story over and over again…
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@Sebastian-Roth I couldn’t have explained it any better.
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@Sebastian-Roth I will have to look into that once I can get a storage server built for every Subnet. But for right now thats more work on our switches/router then I want to do just yet.
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@Arsenal101 You’ve still not tried my suggestion?
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@Arsenal101 You don’t need to setup a storage server for each subnet, but your network has to be setup to allow multicasting.
I would go with my suggestion (of course) with 2 borrowed systems for fog. Get that working and then test mulicast deployment to a remote subnet if that works then you are golden, if not you still have the two newer fog servers running the latest trunk build.
For multicasting your router needs to allow directed broadcasts between the subnets and you should have igmp snooping on for all vlans where you would have multicast clients. This is typically set on each switch that would be part of the multicast conversation.
From an analytical side, you’ve tested what I would have tested to identify the performance issue. Unless the performance issue is area specific I would focus on the areas in command like the datacenter network and the fog servers. That is is the only thing in common at this point (in my mind).
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I think I may have figured it out. After I was able to upgrade the master server to the latest trunk we were still having troubles.One of my coworkers noticed that the ones that were going slow were loading and connection to the Storage node (version .32) So I unplugged and and removed it from the master server, that seemed to speed everything up. I can now image 10 machines at 800MB-PM which for me is more than acceptable.
My best guess is thatit was a combination of the master server was offloading the work to the storage server which is not very good hardware, on top of the fact that it was deploying a windows 10 image with fog version .32 which has no idea windows 10 existed… So I am planning on building a few more storage nodes since they are rather simple to build and we should be able to image 20 machines at 800MB-PM (in theory).
Thanks for all the help and suggestions guy!
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@Arsenal101 800MB/min is slow, even. If you limit each storage node to 2, you’ll get 7GB/min on two at a time, and get more done in a day.
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Just thinking about the numbers, here.
Let say if you have a single unicast image sent. And that transfer goes at 6GB/m, that translates to about 100MB/s (near the theoretical limit of a GbE network). So we know that 6GB is near the fastest we can go for a GbE network. ( I know there are other factors here like compression ratio, target system performance, and so on. I’m just talking in general terms ).
So for a standard 25GB fat client at 6GB/m it should take just a tad over 4 minutes to image that system. (25/6 = 4.1m)
Now the OP can image 10 machines at 800MB/m or 13MB/s. To deploy a 25GB image it should take about 31 minutes to net 10 systems.
If we serialized the deployment and only deployed 1 system at a time, with a 4 minute deployment we should be able to deploy 6 systems per 30 minutes, which does not beat the 10 machines at 800MB/m. If we allowed dual unticast deployments per imaging cycle we still should be able to achieve 10 systems per 30 minutes.
So how could we go faster?
I might start with creating a bonding network connection with maybe 3 or 4 links. Adding network bonding to the equation add some processing overhead, to off set this just add more links to the LAG (more than just one additional). This will spread the network load over multiple links (actually since 10G is available, I would just jump to a 10G adapter then LAG is not needed). Once the network bottleneck was eliminated, I would then probably install a SSD drive in the server to host the images on. If you think about it having 10 systems all at different parts of the download, those drive heads are bouncing all around the platter to service the data request. Moving the images to SSD on the FOG server will eliminate the drive thrashing. The FOG server CPU really doesn’t come into play here, the only thing the FOG server is doing is moving data from the hard drive to the network adapter. There is not a lot of computational power required here. Its all network and disk subsystems that are under load.
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@george1421 I didn’t suggest one at a time, I suggested two at a time.
I can test this in the lab and give hard numbers, I know this because I’ve had max clients set to 10 before and it was terrible, and changed it to 2 and now it’s performing great.
Also, pretty sure the figures Partclone displays is read/write speed, not network transfer speed.
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@george1421 Take this video for example, look at the video @ 5:34
We see the space used on the image is 31.7, write speed is 2.29GB/min.
We see elapsed time is 13 minutes and 31 seconds.
31.7 divided by 2.29 = 13.84, or 13 minutes and 50 seconds.
Therefore the rate that Partclone displays is write speed (or read speed), not network transfer rate. The image is sent across the network in compressed form, so there is much more room available on the network. Once network saturation is reached, it’s reached. However, if you continue to pile on imaging tasks, eventually the HDD seek time is maxed, and you actually start loosing network saturation. This is my reasoning for setting Max Clients to 2 or 3, not 10.
The idea is to saturate the available bandwidth for imaging tasks, but not exceed the HDD’s seek ability to keep up. If you exceed the HDD’s ability to keep up due to seek times, then you’re going backwards.
The optimal setting for max clients should saturate the network fully, but not exceed the HDD’s ability to seek and keep up with the full network speeds.
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Great replies guy! I thought that the rate was always the network transfer speed and not the write speed…
@Wayne-Workman I am in now way discrediting your method. I just don’t think its the best set up for the needs that we have right now. I want to stay away from multicast for now as we dont have out layer 3 switch/router configured to pass broadcast packets as we have had several issues with staff Looping the network and bringing down everything instead of just one building (this was also before we turned spanning tree on), and I know my boss wont be a fan of increasing the broadcast domain even if was just for the summer.
on top of that we don’t have the time to build more storage nodes for fog so it’s kind of a trade off yes they image slower but at the same time the you’re doing 10 at a time per storage node (20 at a time in my case 1 master + 1 storage) and 800MB-PM is plenty acceptable for what we need it for.
@george1421 Maybe at some point I could convince my boss to throw a 10gb NIC and some decent hardware for our fog server in the budget. I could try some of the stuff you are suggesting. and that would really boost the speed right up.
If we could ever get it 10gb to the end PC the only thing slowing the process down would be the human factor!
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@Arsenal101 I was not suggesting multicast? But ok.
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@Wayne-Workman Sorry I concatenated @Sebastian-Roth’s and your reply in my head.