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    Where is the PXE bootfile physically located?

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    • S
      Smoblikat
      last edited by Smoblikat

      Hello, I am working on a little project to make imaging a little more straightforward for our apple computers. Long story short, where are the files that clients boot off of physically located in the server? I found a few locations (specifically I need the snponly.efi file):
      /home/<user>/fogproject/packages/tftp/

      That seems to be the most promising, but I dont know for sure, any help would be appreciated.

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      • S
        Sebastian Roth Moderator
        last edited by Sebastian Roth

        @Smoblikat There are several files used when a client PXE boots like Linux kernel, PHP files and more. The ones you seem to look for are the iPXE binaries which are in /tftpboot/ directory.

        The ones you found in /home/<user>/fogproject/packages/tftp/ are probably from the extracted installer. Those were copied over to /tftpboot/ when initially installing FOG.

        Web GUI issue? Please check apache error (debian/ubuntu: /var/log/apache2/error.log, centos/fedora/rhel: /var/log/httpd/error_log) and php-fpm log (/var/log/php*-fpm.log)

        Please support FOG if you like it: https://wiki.fogproject.org/wiki/index.php/Support_FOG

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        • S
          Smoblikat @Sebastian Roth
          last edited by Smoblikat

          @sebastian-roth Thank you! Thats exactly what I needed. Now if I could just get it to actually grab an address from DHCP…

          EDIT - Which was solved by using snp.efi rather than snponly…

          george1421G 1 Reply Last reply Reply Quote 0
          • george1421G
            george1421 Moderator @Smoblikat
            last edited by

            @smoblikat If you get something worked out that might help others, please do tell.

            Secondly for the apple computers that use the T2 chip I have a one off kernel that will boot on them so you can access the hard drives behind the T2 chip. Let me know and I will send you a link.

            Please help us build the FOG community with everyone involved. It's not just about coding - way more we need people to test things, update documentation and most importantly work on uniting the community of people enjoying and working on FOG!

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