Client Side Scene Fog?



  • I’m very new to Lua so I apologise if this is a dumb question.

    Is it possible to draw scene fog that only the person who activated it can see? I’ve found a series of Fog-related functions in the Lua wiki but none of them have examples or explain how they’re used:

    • Render.FogMode
    • Render.FogMaxDensity
    • Render.FogColor
    • Render.SetFogZ

    (To name a few)

    I tried using these in a function similar to this:

    
    localfunction DoFog() 
    		render.FogMode( MATERIAL_FOG_LINEAR_BELOW_FOG_Z )
    		render.FogMaxDensity( 100 )
    		render.SetFogZ( 10 )
    end
    

    And it doesn’t work because I’m obviously doing it wrong. Is this even possible? And can someone help me? =(


  • Developer

    @tutu10 i think you posted this to the wrong forum…


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